Certificate in 3Ds Max
- Course Title: Certificate in 3Ds Max
- Eligibility: 10+2( H.Sc.)
- Duration: 6 Months
- Placements Assistance : Yes
- Admission Period: Full Year
Introduction to AutoCAD environment, Line, Erase, Methods of specifying a point, Methods of object selection and de-selection, Object snapping points (End, Mid, Per, Nea), Methods of Drawing circle with menu bar & command line, Trim, Extend, Snapping points for circular objects (Cen, Qua, Tan), Ortho, Offset, Chamfer and Fillet.
Some other snapping points (Int, Ext, Par, App), Rectangle, Polygon, Explode, Construction Line, Ray, OSNAP, OSTRACK, POLAR TRACK, Dynamic Input, Copy, Move, Rotate, Scale, Stretch, Mirror, Arc command with menu bar and command line, Lengthen, Array, Change properties, Creating and managing layers, Single Line Text and Multi Line Text.
Creating and Managing Text Styles, Block, Write Block, Insert, Changing UCS Origin, Hatch, Divide Measure, Break, Join, Point & Multiple point, Snapping for point (Node), Point style, Creating and managing tables, Enquiry commands and Display order, Dimensioning, Dimension Style, Multiline, Mledit, Polyline, Pedit, Grid, Snap and Limits.
Drawing Units, Creating a drawing in Imperial Units, Ellipse, Isometric Drawing, Isometric Text and Dimensioning, Object Properties manager (OPM), Multiple Design Interface (MDI), Rename, Quickcalc, AutoCAD design centre (ADC), Quick Select and Tools Pallet, Raster Images, External Reference, Editing Drawings and Blocks with external reference.
Creating & Editing Attributes, Creating BOM with Attribute, Drawing complex objects, Saving drawing to old AutoCAD version, DXF formats, Creating & Managing Templates, Exporting drawing to other formats, E-transmit, Drawing utilities, Plotting and Managing Layouts.
Exporting AutoCAD file for working in 3dS Max, Basic information about 3Ds Max , Product Demo of 3Ds Max, User Interface of 3Ds max, understanding Viewports , Perspective views, working with Standard Primitive and Extended Primitive , Using AEC Objects , Using important Modifiers.
Polygon Modeling, Modeling Architectural objects, product modeling, different modeling techniques, working with editable poly and editable mash, creating low poly modeling for texturing.
Working with maps and textures, applying material and texture to the objects , setting UVW maps , unwrapping , texture baking , accessing different material libraries , making custom texture and material. Working with material editor perimeter.
Understanding CG Lighting, principles of digital lighting, different lighting techniques and lighting methods, working with standard lighting and photometric lighting system, using different lighting settings for day light and night light , understanding indoor and outdoor lighting in detail.
Working with Camera, understanding set key and auto key , understanding camera views and setting of animation menu, working with camera around path, dummy objects and dummy camera, setting scene for different views.
Ready objects, RPC files , renders, understanding rendering process , understanding scan line , mental ray and batch render , working with different render passes and render styles.
Introduction of V-Ray, difference between normal render and V-ray , setting up V-Ray render for 3ds Max , understanding V-Ray materials and shades , creating photorealistic glass and metals with V-Ray, Rendering settings of V-Ray , V-Ray tips for real rendering.
Finishing touches and project. (Every student will be assigned with one project which they have to complete and submit to be eligible for certificate)
- 3D Architectural Modeler
- 3D Architect
- Walk Through Artist
- Texturing Artist
- Lightning Artist
Institute at a Glance
- College of the Year in Animation Category - Higher Education Review Magazine
- Best Infrastructure College Student Choice Award by College Search.com
- Member of Indian Society of Art & Animation
- VFX Lab, Workstations, Audio Recording Lab
- Member of Computer Society of India
- Sports Ground, Industry Tour
- Dedicated Placement Cell
- Member of MCCIA